﻿var animData = new Array();

animData["D01"] = new Array();
animData["D01"]["on"] =  new Array();
animData["D01"]["on"][0] = ["NormalAnimation","D01",1000];
animData["D01"]["on"][1] = ["interval","",1000];

animData["D02"] = new Array();
animData["D02"]["on"] =  new Array();
animData["D02"]["on"][0] = ["NormalAnimation","D02",1000];
animData["D02"]["on"][1] = ["interval","",1000];

animData["D03"] = new Array();
animData["D03"]["on"] =  new Array();
animData["D03"]["on"][0] = ["NormalAnimation","D03",1000];
animData["D03"]["on"][1] = ["interval","",1000];

animData["D04"] = new Array(); // cover
animData["D04"]["on"] =  new Array();
animData["D04"]["on"][0] = ["NormalAnimation","D04",1000];
animData["D04"]["on"][1] = ["interval","",1000];

animData["D05"] = new Array(); // mat
animData["D05"]["on"] =  new Array();
animData["D05"]["on"][0] = ["NormalAnimation","D05",1000];
animData["D05"]["on"][1] = ["interval","",1000];


var selectableTr = new Array();
selectableTr["angle1"] = "dummy_1";
selectableTr["angle2"] = "dummy_2";
selectableTr["angle3"] = "dummy_3";
selectableTr["angle4"] = "dummy_4";
selectableTr["angle5"] = "dummy_5";
selectableTr["angle6"] = "dummy_6";
selectableTr["angle7"] = "dummy_7";
selectableTr["reset"] = "dummy_1";
selectableTr["D01"] = "dummy_5";
selectableTr["D02"] = "dummy_5";
selectableTr["D03"] = "dummy_1";
selectableTr["D04"] = "dummy_5";
selectableTr["D05"] = "dummy_7";



var animConsistent = new Array();
